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Eterspire News & Updates
Eterspire Beta III
We've been working day and night for the past weeks to bring you Eterspire Beta 3.
This new version of the game revamps multiple things, rebalances the entire combat and more.
We hope you all enjoy it, and join us in this new Eterspire era!
- The game now features a main storyline.
- We've introduced the Gemstone Cavern. Explore this new, beautiful dungeon and find the hidden crystal within!
- You will now find chests scattered across dungeons. Loot them all!
- You can now slay monsters using Maces: a new type of weapon that hits very, very hard!
- Helmets now longer provide defense. They are now just cosmetic.
- Rings are now available and provide bonus defense.
- Weapons now have a fixed hit chance, it no longer depends on your dexterity.
- The Max Damage (known also as the hit cap) has been removed.
- Weapons are now divided into two categories: Strength Weapons and Dexterity Weapons. The formers deal more damage based on your STR, the latter, based on DEX.
- The defense cap has also been removed. Armor now gives you bonus defense, and every point in the defense stat also grants you bonus defense.
- Mobs now have higher minimum damage so it's not as random as before.
- Mobs now provide XP on death, not by player damage dealt.
- Food can no longer be burned.
- Fishing spots now contain only one type of fish.
- Woodcutting has been removed.
In other news:
- Movement raycasting no longer collides with examinable entities.
Halloween Event and Quality of Life Improvements
Bwa-hah-hah! It's finally October and that means Halloween in Eterspire. Stonehollow has
been decorated with pumpkin lanterns and there are costumes to party! This week we've also
worked to improve some of the weakest points of the game, to make it feel better and less
cumbersome. Continue reading to see what's changed!
- Caliburnus, atop the Old Mill in Old Guswacha's Firefly Forest, is giving out costumes.
Talk to him to get yours!
- The game should no longer lag when there are too many items on the ground.
- Jimmy's Sunglasses should now work for every face type.
- Animals in the Snowy Hills and the Cursed Wolf Mountain should be aggressive again.
In other news:
- You can now buy in sell in bulk.
- Dropping, withdrawing and depositing items has also been improved.
- Item pick-up has been improved.
- Depositing multiple items will no longer deposit those that you have equipped.
- Hitsplats on a multicombat enemy no longer stack on top of eachother.
- Your hitsplats now look different to those of other players.
- Healthbars now change colours depending on how many HP you have left.
- The screen now has a graphical feedback effect when damaging an enemy.
Multicombat and Swimming Ice Warriors
This week we've been working on intermediate maps, a new quest, bugfixes and much, much more!
We also had some issues with macroers and griefers, so we spent some time dealing with that.
It's a shame, because that's time we could've used to add more content to the game, but some
people just want to watch the world burn.
- Multicombat: you can now attack mobs in groups. Some mobs have been buffed to
accomodate this. We've also tweaked most graphical elements involved in combat.
- An Ice Warrior really, really wants to swim but he's afraid he'll melt if he goes
into the water. An adventurer's help is required, so if you can spare the time, you'll meet
him to the south-east of the Snowy Hills.
- We've added three new intermediate maps to make the world more cohesive, one between
Stonehollow and the Snowy Hills, one between Stonehollow and Old Guswacha's Firefly Forest,
and other between both firefly forest maps.
- When you die, you'll no longer drop your items. Instead, you'll be teleported to the
Other Side, where you'll have to BEG the Resurrectionist to bring you back to life.
- We've also added metal capes to go along with your armour. Roy, in Stonehollow, sells
some of them, along with Molly in the Mirekeep Inn, while others can be obtained as rare
drops from mobs.
- It's happened a few times that mobs drop items in inaccessible places, such as fences or hay
cubes. This should be now fixed.
- The delay between attacking different mobs should have been fixed.
In other news:
- Gervasius the Valiant's capes will no longer vanish when dropped.