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Eterspire News & Updates
Multicombat and Swimming Ice Warriors 2021-09-29

This week we've been working on intermediate maps, a new quest, bugfixes and much, much more! We also had some issues with macroers and griefers, so we spent some time dealing with that. It's a shame, because that's time we could've used to add more content to the game, but some people just want to watch the world burn.

New Content:

  • Multicombat: you can now attack mobs in groups. Some mobs have been buffed to accomodate this. We've also tweaked most graphical elements involved in combat.
  • An Ice Warrior really, really wants to swim but he's afraid he'll melt if he goes into the water. An adventurer's help is required, so if you can spare the time, you'll meet him to the south-east of the Snowy Hills.
  • We've added three new intermediate maps to make the world more cohesive, one between Stonehollow and the Snowy Hills, one between Stonehollow and Old Guswacha's Firefly Forest, and other between both firefly forest maps.
  • When you die, you'll no longer drop your items. Instead, you'll be teleported to the Other Side, where you'll have to BEG the Resurrectionist to bring you back to life.
  • We've also added metal capes to go along with your armour. Roy, in Stonehollow, sells some of them, along with Molly in the Mirekeep Inn, while others can be obtained as rare drops from mobs.

Bug Fixes:

  • It's happened a few times that mobs drop items in inaccessible places, such as fences or hay cubes. This should be now fixed.
  • The delay between attacking different mobs should have been fixed.

In other news:

  • Gervasius the Valiant's capes will no longer vanish when dropped.
Eterspire Subscriptions 2021-09-25

As we've been talking, we needed a consistent and predictable way to monetize the game. We've been over this, but we deceided to monetize the game via a subscription model, that we feel is fairer for everyone.

So, starting today, you can subscribe to Eterspire, monthly, to access the game. All subscribers are the same, there are no benefits for anybody. In this regard, Gervasius the Valiant will no longer give out capes based on your Patreon Tier, but on your character's level.

Subscription is 7.99 USD per month. You can subscribe via PayPal or via Patreon. Higher Patreon Tiers (15 USD and 25 USD) come with certain physical perks, but in-game benefits are the same as any other tier.

Existing subscribers and patrons can keep their subscription at their current prince. You don't have to do anything.

New players are automatically given a free one-month trial of the game. Current players have been given three months of free membership as a way of thanking them for being with us all this time.

We believe this changes are for the better, as they will allow us to dedicate more and more time to the development of the game. We hope you feel that way too! See you around!

Bugfixes:

  • You shouldn't get stat points after level 500 anymore.

In other news:

  • We've redesigned the battleaxe model.
Pay to play and rebalance 2021-09-24

(This announcement was made on the Discord Server a few days ago, I'm copying it here for completeness.)

Hello everyone. There’s two things that we’d like to announce.

There have been two things we’ve been talking about for the past weeks, both the in-game level rebalance and the new monetization schemes. We’d like to address both things in this statement.

First, the monetization. At first we thought that making the game free for everyone with an optional contribution or support via Patreon would make sense. That way, everybody would be able to experience the entire game. However, after giving it a second, deeper thought; after looking at our metrics, player numbers and so, we came to the realization that this monetization method will probably not be able to provide us with the income we need to be able to work full time on the project, that is our ulterior objective. We’d like to spend all our time making Eterspire expand and grow, and this –obviously– requires money. We’ve been almost working a second full-time job developing this game and, while we love doing so, in the long run it will certainly not possible to sustain this rate of work without Eterspire being able to pay for itself and for our time. While we still think that having optional patrons is noble and wonderful, there’s no real incentive for the average player to pay for the game, and so, any income will be provided only by a small percentage of the player base, composed mostly of very enthusiastic people that love the game and are willing to pay, even though there are no in-game benefits for them (thank you so much to you, our current patrons!).

In any case, this way of monetizing the game has some issues. Of course, the first one is that the number of paying players will be a minimal subset of the playerbase. This is reflected on a higher cost-per-player for us, as free players still consume bandwidth, server time, etc. But also, any situations that could lead to a patron to stop paying end up being a big hit for us, as we depend on our patrons good will, and sometimes that is not a hundred percent correlated to the effort we are putting into the game.

Regarding the specifics of the new monetization system, we will –at least for now– keep the 3 patron tiers we have. You guys originally signed up for that and we will honor it. Higher tier patrons will still receive the physical perks associated with their tiers, even though me might discontinue the tiers for new paying players in the future. Players that have signed up for the $5 tier will also have the price honored for as long as they remain patrons. For new players, the monthly fee for the game will be set to $7.99 (USD) per month. We are aiming at around 300 patrons, as this will allow us to start seriously approaching our objective of being able to dedicate our full time to the project. In-game, every player will have the same benefits.

The trial period for free players will consist on a one month trial. Current players will be given three free months for having participated in the technical beta. Also, and please, PLEASE pay attention to this: we don’t want any of you leaving. This is such a sweet community and we’d hate to see any of you leave because of monetary reasons. If you can afford to pay the monthly fee, that’d be more than amazing, because you’d be helping us make the game better for everybody. However, if you can’t pay, for any reason, reach out to any of us and we’ll figure something out. We want to make sure this change doesn’t break our community apart in any way.

Concerning the level rebalance, Tejo’s been working hard on the new experience curve, modifying mobs and drops and making everything more enjoyable and cohesive. He’s making sure new weapons feel better and that there’s a higher difference between different weapons of the same tier. The new rebalance update will be released on October 4th. The top 10 players in the highscores at 00:00:00 GMT-3 on October 4th will have their names engraved in honorific plaques in-game. All other players who have partaken in the technical beta will receive a commemorative cape and probably some other goodie. The current tech-beta highscores will also be kept on the website for posterity! As we would like you to test the new balance we’ve been working on, we’d like to reset your levels –but not your items– back to level 1. We will put this to vote, though. We’ll release a poll in the coming days so you can tell us what you think. If the level-reset were not to happen, we’ll update your levels to match the new experience curve.

(You can find the aforementioned poll here.)