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This has been an incredible year for Eterspire, with amazing growth for the game and its community. To celebrate, we want to take a trip down memory lane and look back at how Eterspire changed and evolved throughout 2024!
Back in January Eterspire had just released on Android less than a month before, and everything looked a lot different than it looks now!
Stonehollow looked like this:
Dialogue looked like this:
This was Eterspire's Icon
The first update of the year introduced framerate setting options to support up to 120 FPS, an FPS display, and significant improvements to performance!
A ton of content released this month! There were three new bosses and many new areas. The Cartesian Dungeon, one of the game's biggest areas, was introduced, along with The Defiler and Lord of Emptiness, two fan favorites!
Noodles the ferret hit the Eterspire Store in February as well! This is very important!!
Mimic runes and the ability to turn any gear into a cosmetic was also a big introduction, and this month also marked the beginning of our two-updates-a-month release cycle.
Aetera's big bad, Suldrenia, Guardian of the Sun, made its debut this month, along with the Rae Isle and Isle Cave maps.
Emerald gear was introduced as well, which is still the current highest tier of non-boss armor!
We also had our first 'Ask a Dev!' Q&A event on our Discord server! Many of the ideas that came up in this event ended up becoming features that came out later in the year, like the shared stash between characters!
This was when we started the long preparation process for our content rework: Journey Anew! We worked very hard on creating new maps, remaking the dialogue system from scratch, and creating a new main storyline.
April was also a big month for optimization. We implemented a ton of improvements to the performance of our Title Screen, Stonehollow, and many other maps.
The gold and item system rework was implemented here! This was the first step in giving gold in Eterspire a purpose, as it had been accumulating in people's banks without many ways to spend it. We introduced miscellaneous items as mob drops and gave NPC shops a much more varied stock to encourage player choice in armor and weapons!
This month we also made boss respawn timers much shorter to make the late game grinding experience feel much better.
The Eterspire Wiki was established this month as well! Over the coming months our community worked really hard to keep it updated and full of useful information.
A big one! Journey Anew was released in June, with reworked maps (including the current version of Stonehollow), a new main questline, the quest indicator system, and a new dialogue and cutscene system!
To mark this big update, Eterspire's App icon was changed to its current one, designed by momochichi!
We held our first community challenge! With awesome rewards like Captain Suller's Cape and iconic shades!
More map reworks! This time Old Guswacha's Firefly Forest was remade from scratch, and a new section of the main quest taking place in this region was introduced.
New boss! The Undeer appeared in the Hunting Grounds, a returning foe from Eterspire's old 'Beta 2' version. Its ghostly gear drops also introduced a new mechanic: item catalysis.
Party time! The party system allowed for groups of up to 4 players to share EXP and level up together.
More maps and main story content! Rescue a kidnapped ghost and face the mysterious stranger for the first time.
Party chat was added to the party system, along with other improvements to the feature. This month also saw the introduction of the unlucky coin! (though no one knew what they were for yet!) Oh no!!
Fishing made its debut as Eterspire's first lifeskill!
We implemented a Quest List and many new quests like 'Haunted be Thy Estate', our first puzzle quest, 'Misfortune Favours the Bald', a quest centered around the mysterious Unlucky Coin, and 'Fishing for Compliments', the first fishing quest.
Trade! Now players could exchange armor, weapons, gold, and more. The beginning of a budding player-driven economy!
We also added the item comparison window to make it easier for players to judge the quality and power of their gear.
Halloween season hit Stonehollow and the Adventurer’s Guild dressed up for the occasion!
New quests like 'Recover the Stolen Wares', with the first pet quest reward, and 'In Full Bloom', the first quest set in the new Alcalagan Region
That's right, the Alcalaga desert region was remade from scratch and new zones like Elderholm Valley were also introduced. To make it easier to travel along this ever-expanding world, the world map was also reworked to have tabs for the different regions.
This month Eterspire was also nominated for two categories at the 2024 EVA awards: Best Mobile Game and People’s Choice Award. We ended up taking the People’s Choice Award home thanks to the support of our amazing community!
Our first multi-phase boss, Fafnir, the Infernal, appeared in the Elderholm mountains!
A new zone, The Umbral Lands, included a new big bad: Major Telle S. Kone and his skeletal army.
The level cap was also raised to 140, and we also made cosmetics account-wide, which had been a highly requested change.
Also in November, Eterspire was nominated again, this time for the Sadosky Awards, the highest IT award in Argentina! We didn’t win this time around, but being nominated for such an esteemed award is already a huge accomplishment!
New story content! The Adventurer's Guild travels to Alcalaga to uncover the secrets hidden deep under its dunes.
Stonehollow gets a Christmas makeover for the holiday season!
A new zone: the Weepers Den is part of a new quest and is filled with monsters of up to level 100.
Players who reach max combat or fishing level can now access the Cloaks of Mastery!
Eterspire Infinite makes its grand debut! The one-time purchase account upgrade also allows adventurers to visit the new Heroes Hall Tavern.
And so we've reached the end of 2024! Making this retrospective has helped us appreciate what a truly amazing and groundbreaking year this has been for Eterspire. What's even better, with everything we have planned for next year, we believe 2025 will take things to a whole new level!
We want to thank everyone who has supported and enjoyed the game through this incredible year, and we wish everyone a happy new year from the Stonehollow Workshop team!🥂🎉